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Old Jul 26, 2006, 03:19 AM // 03:19   #21
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Quote:
Originally Posted by TheOneMephisto
JR, you wouldn't mind if I started basically c/ping some of this stuff in guildwiki would you? Because they need some serious PvP help, especially GvG wise. Of course, you could always do it...
I've already started. I don't think JR will mind if Surge Mesmers and Ether Prodigy Ele's aren't immediately credited to him.
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Old Jul 26, 2006, 03:43 AM // 03:43   #22
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Quote:
Originally Posted by Vindexus
I've already started. I don't think JR will mind if Surge Mesmers and Ether Prodigy Ele's aren't immediately credited to him.
I invented everything.

But no, that sounds like a great idea.
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Old Jul 26, 2006, 04:13 AM // 04:13   #23
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You invented IWAY also?
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Old Jul 26, 2006, 08:30 AM // 08:30   #24
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Quote:
Originally Posted by Hidden in the Mist
You invented IWAY also?
JR == Izzy?!?
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Old Jul 26, 2006, 08:53 AM // 08:53   #25
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There is a new metagame, and its name is JR.

I'd also be curious to see some necro builds in here. Necromancer remains one of the characters that I'm really not sure how and when to plug into a balanced build, or exactly what role it fills. Taints + death are obvious enough, but Blood and Curses I'm less familiar with integrating properly into a team.
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Old Jul 26, 2006, 09:19 AM // 09:19   #26
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BiP support Necromancer
Necromancer/Monk

Weapon Set 1:
Weapon: +5 Energy Sword of Enchanting
Offhand: PvP Protective Icon (Halves Casting Times and Recharge of Protection Prayers 20%)

Weapon Set 2:
Weapon: +15e/-1regen Truncheon
Offhand: +15e/-1regen Idol

Suitable For: Ritual Lords excel in GvG. They support both offensive and defensive characters by giving them 6 extra energy pips. The rest of their bar are utility slots, wich may be filled with skills that give some extra Defense. They can help in an adrenal spike. You can find them in the backline, as far from the enemy warriors as possible.

Blood Magic: 13 (10 + 2 + 1)
Soul Reaping: 11 (10 + 2)
Protection Prayers: 12 (11 + 1)

- Blood is Power (Blood Magic)
- Blood Renewal (Blood Magic)
- Vampiric Gaze (Blood Magic)
- Aegis (Protection Prayers)
- Extinguish (Protection Prayers)
- Draw Conditions (Protection Prayers)
- Holy Veil (No Attribute)
- Resurrection Signet (No Attribute)
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Old Jul 26, 2006, 09:24 AM // 09:24   #27
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Quote:
Originally Posted by suiraCLAW
BiP support Necromancer
Necromancer/Monk

Weapon Set 1:
Weapon: +5 Energy Sword of Enchanting
Offhand: PvP Protective Icon (Halves Casting Times and Recharge of Protection Prayers 20%)

Weapon Set 2:
Weapon: +15e/-1regen Truncheon
Offhand: +15e/-1regen Idol

Suitable For: Ritual Lords excel in GvG. They support both offensive and defensive characters by giving them 6 extra energy pips. The rest of their bar are utility slots, wich may be filled with skills that give some extra Defense. They can help in an adrenal spike. You can find them in the backline, as far from the enemy warriors as possible.

Blood Magic: 13 (10 + 2 + 1)
Soul Reaping: 11 (10 + 2)
Protection Prayers: 12 (11 + 1)

- Blood is Power (Blood Magic)
- Blood Renewal (Blood Magic)
- Vampiric Gaze (Blood Magic)
- Aegis (Protection Prayers)
- Extinguish (Protection Prayers)
- Draw Conditions (Protection Prayers)
- Holy Veil (No Attribute)
- Resurrection Signet (No Attribute)
There are very, very few builds that can really justify having a BiP Necro as a standard character. And even fewer of those are suitable to GvG.
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Old Jul 26, 2006, 11:13 AM // 11:13   #28
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Quote:
Originally Posted by JR-
Galedom
Mesmer/Elementalist

Fast Casting: 9 (8+1)
Domination Magic: 14 (12+2)
Inspiration Magic: 10 (9+1)
Illusion Magic: 3 (2+1)
Air Magic: 5
Just a Typo.
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Old Jul 26, 2006, 12:11 PM // 12:11   #29
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Good catch, thanks.
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Old Jul 26, 2006, 02:03 PM // 14:03   #30
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Sorry, I guess I misplaced the tag a little bit. You're still having 12 dom on your gale/dom mesmer.
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Old Jul 26, 2006, 11:27 PM // 23:27   #31
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Just wondering, what is this GoR dom mesmer? I assume that it uses Glyph of renewal? but... how? Don't think I've ever seen one before, unless it's something obvious.

O wait, is it just like a galedom mesmer except without expel and glyph of renewal instead? I can see how this can be fun, as 2 times diversion is always nice.
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Old Jul 26, 2006, 11:27 PM // 23:27   #32
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Finished with the classes, got lazy with the Necromancers though. Any additional suggestions on them would be helpfull.

I'll begin to post up the team build templates tommorow.
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Old Jul 27, 2006, 01:52 AM // 01:52   #33
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Quote:
Originally Posted by JR-
Distortion Trapper
Ranger/Mesmer

Purpose: A great defensive character with the ability also to pressure opponents, forcing them to regularly clean conditions off their Warriors and heal up minor damage and degen. Does require a lot of positional experience to really pull off effectively, but in the hands of a good player can be very effective. Troll, Distortion and Dodge also give this guy a decent amount of solo ability, being particularly good at stopping base gank attacks if he can get there first.
That build doesn't have Dodge.

Where's the AoD assassin ? can't find him =(

Nice list of builds, gj.
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Old Jul 27, 2006, 04:48 AM // 04:48   #34
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Melandru's bar should be

Melandru's
Dual Shot
Savage Shot
Distracting Shot
Distortion
Blackout
<<<BLANK>>>
Res Sig

IMO
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Old Jul 27, 2006, 01:00 PM // 13:00   #35
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Quote:
Finished with the classes, got lazy with the Necromancers though. Any additional suggestions on them would be helpfull.
Degen Necro
Necromancer/Monk

Weapon Set 1:
Weapon: +5 Energy Sword of Fortitude
Offhand: PvP Idol (Halves Recharge of Blood Magic 20% , +30 Health)

Weapon Set 2:
Weapon: +15e/-1regen Truncheon
Offhand: +15e/-1regen Idol

Pupose: Maily a pressure build, with the ability to use several Warrior shutdown hexes. As with the Illusion Mesmer this character really does need to work in tandem with at least one other hexer, to ensure that the opposition struggles with removal.

Blood Magic: 16 (11 + 3 + 1)
Curses: 12 (11 + 1)
Soul reaping: 9 (8 + 1)

- Offering of Blood [ELITE] (Blood Magic)
- Life Siphon (Blood Magic)
- Faintheartedness (Curses)
- Parasitic Bond (Curses)
- Shadow of Fear (Curses)
- Draw Conditions (Protection Prayers)
- Holy Veil (No Attribute)
- Resurrection Signet (No Attribute)

Quote:
There are very, very few builds that can really justify having a BiP Necro as a standard character. And even fewer of those are suitable to GvG.
Well, I tryed to write that build you call "utility necro" (in other words: what is an utility necro?).

BTW: [iB] somtimes runs such a bip nec in a normal balanced build (2 wars, 2 e-surgers, 2 boon-prot, 1 runner)...

Last edited by suiraCLAW; Jul 27, 2006 at 01:42 PM // 13:42..
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Old Jul 27, 2006, 01:38 PM // 13:38   #36
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Quote:
Thumper
...
Expertise: 7 (6+1)
Beast Mastery: 12 (11+1)
Hammer Mastery: 12
Typo here, it's meant to be BM 10+1+1 and go with 8+1 Expertise I think.
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Old Jul 27, 2006, 01:48 PM // 13:48   #37
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Quote:
Originally Posted by Vindexus
Melandru's bar should be

Melandru's
Dual Shot
Savage Shot
Distracting Shot
Distortion
Blackout
<<<BLANK>>>
Res Sig

IMO
Does what is normally a main party character really justify the use of Distortion? I did originally have it on the bar, but those three points needed in Illusion actually make the attribute spread a whole lot less efficient.

Blackout again requires more attributes on a character that really needs as many as they can get. It keeps things a whole lot simpler for what are basic characters just to get the important aspects down.
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Old Jul 27, 2006, 06:37 PM // 18:37   #38
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Nvm, it has been posted already.

Last edited by Slit Wrists; Jul 27, 2006 at 06:47 PM // 18:47..
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Old Aug 01, 2006, 01:34 PM // 13:34   #39
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what are the attributes for the dragon sword warrior?
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Old Aug 01, 2006, 04:08 PM // 16:08   #40
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Good call, edited the post.

Quote:
Strength: 9 (8+1)
Swordsmanship: 16 (12+4)
Tactics: 11 (10+1)
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